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Glossary: A
ACTION - Refers to the total amount of money bet in a
specific period of time. Five bets of five dollars each is $25
of action.
Glossary: F
FILL - This refers to any new bag of coins used to
refresh an empty hopper (when the machine runs out of coins -
because you were lucky).
Glossary: H
HOLD - The percentage of coins played that are held by
the machine, also known as the house profit. (Approximately 3%
to 15% and more).
HOPPER - The place inside the slot machine where the
coins that you deposit are held. When the hopper overflows, the
excess change flows over into a bucket. The "excess" is the
profit the casino takes home. Hoppers are generally emptied in
the morning before the crowds arrive.
Glossary: P
PAY CYCLE - It is commonly believed that slots work on
pay cycles. In other words, after TAKING a set value of coins,
the machine must PAY out in order to meet the established
percentage payout.
PAY LINE - Usually the line in the middle of the slot
window but also it can be three lines or even five lines. Only
winning symbols on a pay line will drop coins in the tray.
Glossary: R
REELS - This refers to the material that holds the
values which spin after the lever has been pulled. You might
find two, three and four reelers, but three is the most common.
The more reels, the harder it is to hit jackpot.
Glossary: S
SYMBOLS - The image that spins on the reel. Symbols
can be anything, depending on the slot-maker's creativity.
Glossary: T
TAKE CYCLE - The opposite of the Pay cycle. According
to Pay/Take, a pay cycle is followed by a take cycle, in which
you might win a smidgen, but the machine will win a lot.
TILT - Slots often tilt for a couple of reasons:
either they have run out of coins, or because a coin is stopping
up the machine. When a machine tilts, it stops paying and the
tilt light comes on. If coins are owed to the player, the slot's
memory will account for them and pay the player after the
problem has been fixed.
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